Post by demogerg on Jun 3, 2005 14:23:04 GMT -5
name: DEURC (Defensive, Enriched Uranium powered, RoboCo Cyborg prototype model 13c)
Description: having an appearance of exposesd machinery, this sad cyborg made from old technology seems to have grafted onto itself newer parts from other machines. his only resemblence to a human is from having a torso, a head, 2 arms and 2 legs. the metal framework and joints of this machine are plainly visible, his central torso seems to have an unusal amount of armor and mundane defense, the front of his legs have a set of treads, obviously to transfer to a track type of mobility for increased speed and stability, but decreased manueverability and height. this machines movements are eratic, and twitchy, obviously either a defect, or a failed model.
Attributes:
Strength: 10
Simple parts (detatchable, repairable): 5
Nuclear Power Supply: 15
Shutdown: 10
Computation: 5
Rare Uber item: Plasma Rifle. an immensly powerful rifle that fires a single shot ball of super-heated gas (plasma), the plasma moves at the same rate as a standard bullet, but has a 3 feet diameter for its heat-based damaging effect. the rifle was designed for use by DEURC, and only his nuclear reactor has the capabilty to handle the power needs of this intense weapon
Outsider cost: Ha! unusable by others
Techniques:
Level 1: Repair Self (Computation, Simple Parts)
Cost: 6 out of 10 AP
Deurc focuses his processer on its damage to calculate the necesary procedure and parts to repair any damage dealt, then Deurc spends the time needed to fix this damage.
(may also be used to graft on newer parts)
level 1: Feign Destruction (Shutdown)
Cost: 6 out of 10 AP
Deurc feigns it own destruction, via detatching limbs, turning off its processors, and basically shutting down; in this state, his main computer is un-hackable, he is rendered immune to all electrocution/fire effects (no need to cool down) but is is vulnerable to all physical attacks. when the computer detects specific events in the surrounding, DEURC starts back up immediately.
Level 1: Charge Plasma Rifle (Power Supply)
Cost: 6 out of 15 AP
Deurc diverts a large amount of energy from his nuclear core into his rifle, he may fire the rifle immediately, or store the energy in the rifle for up to 60 seconds, at which point the rifle would melt into a pool of slag. the transfer of energy itself takes very little time, but the energy involved would overwhelm most modern machines.
Level 2: Overload (Shutdown, Power Supply)
Cost: uses all remaining AP, minimum of 12/25
Deurc turns off his nuclear cooling system, opens the core, and shuts himself down to prevent damage.... the radioactivity and heat generated from the enriched uranium effects everything in a large radius, after a set amount of time, the core closes, and DEURC's cooling systems starts up, however, DEURC takes a long time to power up and get going again after doing this (time judged appropratiely by the DM)
History: During the time of strife for RoboCo. (insert time of strife a good while back when the robotic technology was still relatively new) they developed a nuclear powered defender-bot to safeguard its facilities, the Android was a complete failure to their design, as its role as a protector was overshadowed by its own will for self-preservation. they promptly redesigned its mainframe, changed the powersource, and efectivly fizzled out the entire project. this DEURC Prototype was thrown out with the trash and left in the slums to fend for itself, after (insert number of years) years past, he finds himself in this story line....
so i calculate.... 30 growth?
(45 attributes)+(3x lvl 1 techs at 5 each)+(1 lvl 2 tech at 10)+(30 growth)=100
Description: having an appearance of exposesd machinery, this sad cyborg made from old technology seems to have grafted onto itself newer parts from other machines. his only resemblence to a human is from having a torso, a head, 2 arms and 2 legs. the metal framework and joints of this machine are plainly visible, his central torso seems to have an unusal amount of armor and mundane defense, the front of his legs have a set of treads, obviously to transfer to a track type of mobility for increased speed and stability, but decreased manueverability and height. this machines movements are eratic, and twitchy, obviously either a defect, or a failed model.
Attributes:
Strength: 10
Simple parts (detatchable, repairable): 5
Nuclear Power Supply: 15
Shutdown: 10
Computation: 5
Rare Uber item: Plasma Rifle. an immensly powerful rifle that fires a single shot ball of super-heated gas (plasma), the plasma moves at the same rate as a standard bullet, but has a 3 feet diameter for its heat-based damaging effect. the rifle was designed for use by DEURC, and only his nuclear reactor has the capabilty to handle the power needs of this intense weapon
Outsider cost: Ha! unusable by others
Techniques:
Level 1: Repair Self (Computation, Simple Parts)
Cost: 6 out of 10 AP
Deurc focuses his processer on its damage to calculate the necesary procedure and parts to repair any damage dealt, then Deurc spends the time needed to fix this damage.
(may also be used to graft on newer parts)
level 1: Feign Destruction (Shutdown)
Cost: 6 out of 10 AP
Deurc feigns it own destruction, via detatching limbs, turning off its processors, and basically shutting down; in this state, his main computer is un-hackable, he is rendered immune to all electrocution/fire effects (no need to cool down) but is is vulnerable to all physical attacks. when the computer detects specific events in the surrounding, DEURC starts back up immediately.
Level 1: Charge Plasma Rifle (Power Supply)
Cost: 6 out of 15 AP
Deurc diverts a large amount of energy from his nuclear core into his rifle, he may fire the rifle immediately, or store the energy in the rifle for up to 60 seconds, at which point the rifle would melt into a pool of slag. the transfer of energy itself takes very little time, but the energy involved would overwhelm most modern machines.
Level 2: Overload (Shutdown, Power Supply)
Cost: uses all remaining AP, minimum of 12/25
Deurc turns off his nuclear cooling system, opens the core, and shuts himself down to prevent damage.... the radioactivity and heat generated from the enriched uranium effects everything in a large radius, after a set amount of time, the core closes, and DEURC's cooling systems starts up, however, DEURC takes a long time to power up and get going again after doing this (time judged appropratiely by the DM)
History: During the time of strife for RoboCo. (insert time of strife a good while back when the robotic technology was still relatively new) they developed a nuclear powered defender-bot to safeguard its facilities, the Android was a complete failure to their design, as its role as a protector was overshadowed by its own will for self-preservation. they promptly redesigned its mainframe, changed the powersource, and efectivly fizzled out the entire project. this DEURC Prototype was thrown out with the trash and left in the slums to fend for itself, after (insert number of years) years past, he finds himself in this story line....
so i calculate.... 30 growth?
(45 attributes)+(3x lvl 1 techs at 5 each)+(1 lvl 2 tech at 10)+(30 growth)=100