Post by ChronoCatfish on Mar 30, 2005 22:41:51 GMT -5
As with the rest of the Sundered Limits system, combat is depressingly simple.
A typical fight scene is divided into probably 3-5 'contests'. A contest consists of two parts. The first part is the attack, when whoever the attacker is does their thing, noting, at the end of their cool description, the attribute they used.
Then, the defense follows, in which whoever is being attacked reacts to it using an appropriate attribute, and then attacks. so that now the first character must defend.
NOTE: You cannot use an attribute more than once in a single combat.
Here's an example:
Fighter A writes an fairly badass recounting of his attempt to lacerate Fighter B with an unusually sharp cake.
[Violent Cake Frosting: 9]
Fighter B has green scaly skin for some reason, and so the cake frosting falls to pieces.
[Tough Scaly Skin: 11]
Fighter B is going to use a technique now.
Fighter B cannot use his Skin-Shedding Shredding technique though, because he has already used one of the core attributes, his Tough Scaly Skin. Instead he will use his Burning Knife Breath technique, which has as core attributes Fire Breathing and Knife Throwing.
Because it's a technique, Fighter B will make the description extra cool.
[Burning Knife Breath]
[Knife Throwing 5, Fire Breathing 9]
Now, there are two ways to defend against a technique.
The first way is using simple attributes. Now, in defending against a technique with attributes, you must use the same number of attributes as you are being attacked with, matching each one against each attribute being used against you.
So Figher A's only two applicable attributes are Resistance to Pain and Dodging.
[Resistance to Pain: 7, Dodging, 8]
Fighter A's Resistance to Pain 7 tops B's Knife Throwing 5, but, Dodging of 8 is less than Fire Breathing of 9. In these situations, the win goes to the attacker. Fighter A loses, and also can't use Resistance to Pain or Dodging. Fighter A is not very good at this!
The second way to defend against a technique is to use a defensive technique. Fighter A didn't think to do this. But if he had, it would probably be called something like Pain-Retardant Dodge and use both the abovementioned attributes.
Using a defensive technique works like above, except that you have the option to use the total instead of just matching the seperate attributes. So:
[Pain-Retardant Dodge]
[Resistance to Pain, Dodging: 15]
Fighter A opts to use the total, his total of 15 tops B's 14 (9+5, in case you weren't paying attention), and successfully defends in that contest.
And so we'll leave these two guinea pigs and go on to the last, and somewhat important, stipulation of techniques.
A higher level technique ALWAYS trumps a lower level one. This is automatic.
That's more or less all there is to fighting. Other than that, it's all ad-libbing and hiding the body.
A typical fight scene is divided into probably 3-5 'contests'. A contest consists of two parts. The first part is the attack, when whoever the attacker is does their thing, noting, at the end of their cool description, the attribute they used.
Then, the defense follows, in which whoever is being attacked reacts to it using an appropriate attribute, and then attacks. so that now the first character must defend.
NOTE: You cannot use an attribute more than once in a single combat.
Here's an example:
Fighter A writes an fairly badass recounting of his attempt to lacerate Fighter B with an unusually sharp cake.
[Violent Cake Frosting: 9]
Fighter B has green scaly skin for some reason, and so the cake frosting falls to pieces.
[Tough Scaly Skin: 11]
Fighter B is going to use a technique now.
Fighter B cannot use his Skin-Shedding Shredding technique though, because he has already used one of the core attributes, his Tough Scaly Skin. Instead he will use his Burning Knife Breath technique, which has as core attributes Fire Breathing and Knife Throwing.
Because it's a technique, Fighter B will make the description extra cool.
[Burning Knife Breath]
[Knife Throwing 5, Fire Breathing 9]
Now, there are two ways to defend against a technique.
The first way is using simple attributes. Now, in defending against a technique with attributes, you must use the same number of attributes as you are being attacked with, matching each one against each attribute being used against you.
So Figher A's only two applicable attributes are Resistance to Pain and Dodging.
[Resistance to Pain: 7, Dodging, 8]
Fighter A's Resistance to Pain 7 tops B's Knife Throwing 5, but, Dodging of 8 is less than Fire Breathing of 9. In these situations, the win goes to the attacker. Fighter A loses, and also can't use Resistance to Pain or Dodging. Fighter A is not very good at this!
The second way to defend against a technique is to use a defensive technique. Fighter A didn't think to do this. But if he had, it would probably be called something like Pain-Retardant Dodge and use both the abovementioned attributes.
Using a defensive technique works like above, except that you have the option to use the total instead of just matching the seperate attributes. So:
[Pain-Retardant Dodge]
[Resistance to Pain, Dodging: 15]
Fighter A opts to use the total, his total of 15 tops B's 14 (9+5, in case you weren't paying attention), and successfully defends in that contest.
And so we'll leave these two guinea pigs and go on to the last, and somewhat important, stipulation of techniques.
A higher level technique ALWAYS trumps a lower level one. This is automatic.
That's more or less all there is to fighting. Other than that, it's all ad-libbing and hiding the body.